Hearts of iron 5 invasions keep getting
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Yes, I am aware of this, and I know there is no 'perfect' game. And hey, sometimes I just like to be "evil", and attack an unsuspecting neutral. I don't need the advantage - the AI is easy enough to beat as it is - but I do like more historically accurate interactions. This would only be (truly) useful against players." Which is why I always hold my divisions/corps/armies back away from my intended victims until the last possible moment. No nation could mount a sneak attack ever due to other nations detecting buildup." It is persuading your citizens (with propaganda most likely), to make them feel the aggression is justified."īut that is exactly what happens, when a nation justifies against me, I get a nice "little postcard" from the game notifying me that someone is justifying against me. Step 8: Once Mexico is down, you can seize the final East Coast VPs, satellite the Philippines, annex the USA and now it's just easy you don't even have to join Germany and Italy, just let them fight the Allies and take out France, take out China on your own time or just prepare an invasion force to hop from Canada->Greenland->Iceland->Scotland->capitulate the filthy Brits and make sure you take some French or Dutch or Norwegian territory in the peace deal."From a realism perspective, justifying war isn't sending the enemy a postcard with your intentions. But doing this quick, you can capitulate Mexico THEN USA and not trigger world war. If you capitulate the US first and take it, WT will skyrocket and the Mexicans will join the Allies. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
#Hearts of iron 5 invasions keep getting mod#
On historical, the US will be guaranteeing Mexico, so they'll join the war together. The mod you are trying to view has ceased development and consequently been archived. Declare on Mexico ASAP and then capitulate them before the US. The planning will proceed immediately, even while the divisions are still on their way to the departure port. Landing Craft technology (1940) halves time required. Step 7: Here's the tricky bit: As soon as you have a relatively extensive border with Mexico, justify on them! Keep invading the US, this can take a bit because of the sheer size but they're not much of a military threat. With the first level of naval invasion technology, a 1-division invasion will take 7 days and 10-division invasion will take 70 days of planning. At this point, it's late 1936 and you vastly outnumber and outclass the American divisions, so you should focus on encircling the remaining divisions, securing the West coast and sending out snakes toward key Midwest victory points. Step 6: You'll land in your port and then send your entire army their, immediately get your fast-movers going toward San Francisco, LA and the other WC ports - your goal is to completely lock it down, set your navy to, again, protecting convoys (all your supply has to cross the Pacific) and to hunting the rest of the US Pacific Battlefleet. Get the entire rest of your army set up in 24-strength armies and put them somewhere close - you can even put them in Alaska while it preps but they'll take attrition damage, so Hokkaido may be better. Step 5: Take Attu and Alaska, then set fleet patrol to the Northwest/West coast and set up a naval invasion from Alaska to Seattle or Portland - your choice. The US navy will be scattered and easily smashed in the ensuing battles. Patrol the sea lanes you need and protect your convoys. Step 4: Divide your fleet in two: Carriers, Heavy Cruisers and Battleships in 1, and subs and destroyers in the other. This should be done in late 1936, and when you declare war, WT will tick up to about 12 or 15 and the US will enter the war on the side of its puppet. Step 3: As soon as physically possible, justify on The Philippines - not the USA. Sometimes you get lucky and you can take the port, but it's easier to do it this way.
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Step 2: Queue up 1 naval invasion with 1-2 divisions to Attu Island - the smallest US island on the Aleutians and then the rest of the divisions you can manage toward the province just south of the Alaskan port. Focus your ship production on carriers and battleships. Step 1: Pretty typical Japan setup, but concentrate your whole fleet off Hokkaido, and make sure you're producing enough Infantry equipment and a healthy amount of motorized. Here's how I was able to get the Sunrise Invasion achievement, which a lot of people seem to have struggled with.